A. M. Jorgensen
Papers
1
Total Citations
19
H-Index
1
About
A. M. Jorgensen’s research centers on educational robotics, computational thinking, and playful learning, with a focus on designing tangible, social technologies that make abstract concepts accessible to young learners. Their most cited work, “Towards playful learning and computational thinking — Developing the educational robot BRICKO” (2018, 19 citations), introduces a user-centered, iterative design process for a novel robotic system that bridges hands-on play with foundational coding principles. By emphasizing incremental development and social interaction, Jorgensen demonstrates how low-cost, customizable robots can scaffold computational thinking in classroom and informal settings. This contribution is notable for its practical, child-driven approach, moving beyond screen-based programming to foster collaborative problem-solving through physical manipulation. While their citation count reflects a growing niche, Jorgensen’s work is influential in shaping how educators integrate robotics into curricula, particularly for early childhood and primary education. Their research underscores the value of playful, embodied learning as a gateway to digital literacy, making complex ideas tangible for both students and teachers.
Research Focus
Key Achievements
Top Papers
- 1