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Proceedings of the seventh ACM conference on Creativity and cognition

Nick Bryan–Kinns, Mark D. Gross, Hilary Johnson, Jack Ox, Ron Wakkary

发表年份
2009
引用次数
8

摘要

We are pleased to share with you the Proceedings of the Seventh ACM Conference on Creativity and Cognition. The Proceedings contains research from an amazingly diverse array of disciplines, perspectives, and methodological approaches. The conference topic of 'everyday creativity' reminds us of the varied ways in which individuals and groups can be innovative, inventive, ingenious, and resourceful not only in the arts, science, engineering, and design, but also in addressing situations that arise in everyday life. Out of 137 submitted full papers we could publish only 34, for a full-paper acceptance rate of 25%. The Proceedings also includes a set of eleven short papers from the Graduate Student Symposium, showcasing the emerging perspectives of new voices in this community. The 14 demos and 36 posters presented at the conference are represented here by short papers, as are the thirteen art pieces and seven live performances. The Proceedings also includes brief outlines of invited keynote talks, conference workshops, and tutorials. This year's papers fall into six broad themes of Young Creators; Inclusion and Identity; Culture and Context; Theories, Methods, Metrics, and Tools; Art and Craft; and Design. A group of three papers on Young Creators looks at children in science, music, and storytelling. One paper studies two online communities that mediate children working with scientists; another reports on teenagers doing computer music; and the third on technology-augmented environments for children's storytelling. Two Inclusion and Identity papers look at social aspects. One discusses a project that engaged older men in participatory design, in an effort to tackle digital exclusion. The other paper in this category confronts questions of prejudice, stigma, and the creation of social identities in online environments. The four Culture and Context papers go beyond individuals and view creativity as a phenomenon in the broader community. Two papers on childhood and education examine, respectively, the American and Australian contexts; a third describes six creativity support tools developed in a community-based robotics project. The fourth paper reports on the use of cultural probes for design in a village in Rwanda. Seven papers on Theories, Metrics, Methods, and Tools view creativity as a process that can be explicitly modeled, measured, and supported. One establishes the 'Creativity Support Index', a survey metric to help researchers and designers evaluate the level of creativity support that various systems provide. Another reports on a study using 'Computational Metaphor Identification,' a textual analysis technique, to foster metaphorical creativity in science education. A third paper investigates how practitioners make sense of their own creative work using the 'Repertory Grid Technique'. A fourth discusses a computational framework that addresses the worth of ideas ascribed by agents embedded in a social world. A fifth, empirical, paper reports on three perspectives on creative interaction: productive, structural, and longitudinal. A sixth considers serendipity in people's interactions with computers, revealing a space for computer-based systems to support serendipitous creativity, innovation and discovery. And a seventh paper studies the relationship of consuming alcohol with perceived and actual creativity. Five papers look at creativity in art--film scoring, theatre, literature, and interactive art--and two more look at craft-- one at digitally printed paper collage; the other at knitting. The paper on film scoring presents a design study, including prototypes, for supporting synchronous and asynchronous collaboration among stakeholders. The theatre paper asks: What are actors thinking as they engage in improvisational theatre? The literature paper describes the RiTa computational toolkit for writing, and its use in a computational literature class. A case study of the design of an interactive art piec

关键词

CreativityInclusion (mineral)StorytellingContext (archaeology)CraftThe artsIdentity (music)Computer scienceVisual artsMedia studies

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