The use of LEGO Mindstorms in elementary and secondary education: game as a way of triggering learning
Iraklis Markelis, Stavros Demetriadis
- 发表年份
- 2008
- 引用次数
- 55
摘要
In this work we present a didactic approach that i nvestigates the effectiveness of using the Lego Mindstorms robots a s tools for introducing students to basic concepts of programming through game play activity. Our approach comprises collaborative and entertaining f eatures and emphasizes the element of competition between student groups in el ementary and secondary education. Overall, the paper provides research evi dence that approaching learning as an entertaining activity, through the u se of LM robots and the spirit of team competition, offers a pleasant, creative an d effective method of instruction for the acquisition of introductory pro gramming knowledge.
关键词
相关论文
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Fractional Differential Equations
Igor Podlubný
2025
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991